[1], Some fey eladrin were even allowed to return to Arvandor, to the joy of the Seldarine.[2]. It can innately cast the following spells, requiring no material components: At will: fog cloud, gust of wind; 1/day each: cone of cold, ice storm; Magic Resistance. The eladrin in Mordenkainen’s Tome of Foes are not in any way to be confused with the eladrin subrace of elves described in the Dungeon Master’s Guide.The Mordenkainen’s eladrin are CR 10 champions, each intimately associated with a different season of the year. Challenge rating Eladrin Education: You gain training in one additional skill. Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Fey (elf): As fey, eladrin are immune to effects that specifically target humanoids, such as the charm person or dominate person spells. Ability Score Increase. Fey Step (Recharge 4–6). They were often oblivious to the dangers of doing so. 1/day each: cone of cold, ice storm. The term "eladrin" referred to a family of fey races or to specific races or subraces in that larger family. Winter. Eladrin practices of all sorts are influenced by this from dance and song to swordplay and wizardry. Creatures of magic with strong ties to nature, eladrin live in cities in the twilight realm of the Feywild. Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin. height 5'5"–6'1" 165–185 cm Avg. Sorrowful Presence. Speed: 6. Fey Origin: Your ancestors were native to the. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. EladrinEdit (medium fey humanoid) Hit Points: Constitution score x2. In the winter state, eladrin became bitter and pensive. [2] Centuries of exposure to the wild magic of the Feywild changed those elves, imbuing them with the flexible and mutable nature of the plane, turning them into eladrin. General Information[1][2][3] Eladrin society straddles the boundary between the Feywild and the natural world. Even better, at 3rd level their Fey Step carries an … Vision Like all eladrin, fey eladrin were capable of teleporting over small distances. Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Eladrin (medium fey humanoid) Hit Points: Constitution score x2. Common, Elvish, Sylvan They are the natives of Arborea: a wild and free people who celebrate life and the arts. Homeland(s) Dex +2, Cha +1 Size. Graceful warriors and wizards at home in the eldritch twilight of the Feywild. The fey eladrin were the most powerful of the eladrin, a subrace of elves who adopted the Feywild as their home. Eladrin Weapon Proficiency: You gain proficiency with the longsword. Fey Step: This is the cool core ability for eladrin that gets tweaked slightly depending on your season and it is a good one. [1][7], Like all eladrin, fey eladrin were capable of teleporting over small distances. Some eladrin spent their entire lives in the same season or followed the seasons of the place they lived in, while others could change as frequently as once per day. Fey Step. You have proficiency with the longsword, shortsword, shortbow, and longbow. weight 130–180 lbs. Shadar-Kai. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal. Having eladrin who grew towards perfection by their own selves through the mysteries of the plane of the faerie being invited back to Arvandor (and Arborea by extent) and accepting is peak CG. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Fearsome Presence for the next 24 hours. In all states, fey eladrin were proficient combatants who excelled at the longsword and longbow. Eladrin Will: You gain a +1 racial bonus to your Will defense. This budding teleport enthusiast might have a very ethereal view of their surroundings, perhaps even catching glimpses of the Feywild … They are, essentially, Elf Angels: a race of Chaotic Good celestials with a fey motif. Fey Step (Recharge 4-6). Eladrin in 5E D&D call the Feywild home, a spectacular version of the Material Plane with boundless magic. • Fey Step: Eladrin can use dimension door as a spell-like ability, once per day. You can cast the Misty Step spell once using this trait. In addition, you gain a +5 racial bonus to saving throws against charm effects. Your Charisma score increases by 1. Better to have no emotions at all. Take your favorite fandoms with you and never miss a beat. Type Trance: Rather than sleep, eladrin enter a meditative state known as trance. In an effect similar to the misty step spell, they could briefly step into the Feywild and shorten travel distances between two points, effectively instantly traveling over distances of up to 30 feet (9.1 meters). [1] Some high elves, through diligent study, could also learn to use the same abilities. [1] Summer eladrin invoked the fiery aggression of the summer season, instilling fear to the hearts of all creatures in their proximity. They enjoy youth and health for most of their lives and don’t begin to feel the effects of age until the middle of their third century. Eladrin children grow much as human children do, but their aging process slows to a crawl when they reach maturity. You can speak, read, and write Slyvan. Eladrin Will: You gain a +1 racial bonus to your Will defense. The issue is with the seasonal abilities. Innate Spellcasting. 5th Edition Statistics[1] Language: Sylvan Favored Class: Any Wizard or Fey Bloodline Sorcerer. Fey Step. Jeremy Crawford clarifies here that this difference is intentional: Eladrin "monsters"/NPCs are fey. Fey Step (Recharge 4–6 ). Ability Score Increase: Charisma +1 Fey Step. Their ears are long and pointed, and their eyes are pearly and opalescent orbs of vibrant blue, violet, or green, lacking pupils. They believe in freedom and one's own right to determine what to do with this. The eladrin’s innate spellcasting ability is Charisma (spell sace DC 16). As the Eladrin originates from the Feywild they are subject to all of the related racial effects. They seldom stay in one place for long, traveling both on their own plane and to other worlds to experience their bounty. Eladrin are of human height. Medium: As medium creatures, eladrin have no special bonuses or penalties due to their size. Like all eladrin, fey eladrin were capable of teleporting over small distances. Spring eladrin channeled the joy of the spring season to all creatures around them, rendering them temporarily friendly and reluctant to attack the eladrin. Medium Eladrin Will: You gain a +1 racial bonus to your Will defense. A free bonus action teleport that restores on a short rest and doesn’t even count as casting a spell is gloriously useful. 30 feet. [1][4] Sometimes called noble eladrin, they were capable of changing their physical appearance and powers according to their mood, assuming characteristics of the seasons. Self improvement, freedom, forgiveness, flexibility, adaptation and appreciation for enjoyable things, sensations & people. While in that state, they were capable of innately casting spells such as, Winter eladrin entered that state when distressed by sadness. These monsters have the fey creature type, rather than humanoid. Eladrin A male and female eladrin Abilities Intelligence, and either Dexterity or Charisma Skills Arcana History Size Medium Speed Average Vision low-light Languages Common Elven Traits Eladrin Education Eladrin Weapon Proficiency Eladrin Will Fey Origin Trance Fey Step Avg. Every effect that a save can end is removed from the eladrin cleric and each ally within 10 squares. In an effect similar to the misty step spell, they could briefly step into the Feywild and shorten travel distances between two points, effectively instantly traveling over distances of up to 30 feet (9.1 meters). Speed. As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see. The eladrin has advantage on saving throws against spells and other magical effects. An autumn eladrin. A deprecated version of Eladrin was published in Dungeon Master's Guide (5e) A deprecated version of Eladrin was published in UA Eladrin and Gith You can cast the Misty Step spell once using this trait. Autumn Eladrin provokes charm vs a Wisdom save on 2 enemies within 10ft. They are slim, and even the strongest simply look athletic rather than musclebound. In addition, you gain a +5 racial bonus to saving throws against charm effects. Fey Step. The season an eladrin is in affects their behavior in addition to adding a secondary effect to their Fey Step ability. The Eladrin is a subrace of Elf in 5th ed. Arvandor, Feywild Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. You gain a racial bonus to your maximum hit points equal to twice your character level. The larger family of eladrin included: Fey eladrin, elven inhabitants of the Feywild, High elves, or "common" eladrin, Noble eladrin, powerful elf-like fey, and Celestial eladrin, a race of elf-like celestials. Darkvision Healing Word (minor) Healing The eladrin cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. Elf Weapon Training. Ability Bonuses:+2 Intelligence;+2 Charisma or Dexterity Proficiency Bonus: You gain training in Arcana, History, or heavy blades. Blessing of the Raven Queen. Graceful warriors and wizards at home in the eldritch twilight of the Feywild. Eladrin Traits The chaotic eladrin are creatures of powerful emotions, infused with a power that can align with the magic of the seasons.
When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. After centuries of exposure to that plane's magic, they acquired supernatural abilities not seen on most of their kin from the Prime Material plane and were effectively transformed into fey. • Languages. However, it was in the summer state that eladrin reached the pinnacle of their speed and proficiency with those weapons. They irradiated their melancholy, sapping the will to act from all creatures around them. Eladrin are also unusually strong-willed and have a natural resistance to the effects of enchantment spells. Despite these variations, all fey eladrin shared many common traits, such as the respect for personal freedom, a great love for beauty and art, and a desire to surround themselves with beautiful objects. At level 3, Fey Step has an additional ability which is modified by your seasonal type, so here’s where that comes in. A deprecated version of Eladrin was published in Dungeon Master's Guide (5e) A deprecated version of Eladrin was published in UA Eladrin and Gith Fey Step: You can use fey step as an encounter power. Extra Language. Fey Step has different effects depending on which seasonal aspect the Eladrin is expressing at the time. Other Racial Traits • Trance: Eladrin do not sleep like other fey creatures do. [5], Fey eladrin were similar to high elves, but were considerably more slender. Ability Scores. You gain a racial bonus to your maximum hit points equal to twice your character level. level 1 These elves who come from the Feywild. In an effect similar to the misty step spell, they could briefly step into the Feywild and shorten travel distances between two points, effectively instantly traveling over distances of up to 30 feet (9.1 meters). Magic Resistance. Eladrin are graceful, intelligent beings, with a greater capacity for intelligence than most humanoid races while also possessing an agility comparable with their elven kin. Some keen-eyed people might note that Mordenkainen's Tome of Foes also contains 4 monster statblocks for eladrin (p. 195-197): autumn, spring, summer, and winter eladrin. Fey Step has different effects depending on which seasonal aspect the Eladrin is expressing at the time. Eladrin(Noble Eladrin) Ability Score Increase. Wiki Le Monde des Royaumes Oubliés (French), Creatures with a 10 challenge rating (5e), https://forgottenrealms.fandom.com/wiki/Fey_eladrin?oldid=588556. Medium. As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see. Specifically the summer season. Eladrin . The eladrin has advantage on saving throws against spells and other magical effects. Actions: Multiattack. Eladrin build their elegant cities and towers in places of striking natural splendor, especially where the veil between the worlds is thin—isolated mountain vales, green islands along wild and storm-wracked coasts, and the deepest recesses of ancient forests. The eladrin's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: fog cloud, gust of wind. Fey Step has different effects depending on which seasonal aspect the Eladrin is expressing at the time. Eladrin Will: You gain a +1 racial bonus to your Will defense. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. A free bonus action teleport that restores on a short rest and doesn’t even count as casting a spell is gloriously useful. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. Fey Step has different effects depending on which seasonal aspect the Eladrin is expressing at the time. They were also more compassionate and ready to help others and alleviate their suffering. Fey Step (move) Teleportation The eladrin cleric can teleport up to 5 squares. Language: Sylvan Favored Class: Any Wizard or Fey Bloodline Sorcerer. This power can only be used once per … Speed: 6. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea. Their straight, fine hair is often white, silver, or pale gold, and they wear it long and loose. They often cried frozen tears and irradiated a feeling of gloom that could be felt like a cold wind. Fey Step (Recharge 4–6). Extra Language. The eladrin can see magical fey pathways, stepping onto them briefly and seeming to onlookers like they simply vanish in one place and appear in another. The Eladrin are a race of fictional creatures appearing in the Dungeons & Dragons fantasy role-playing game. Described in the Mordenkainen's Tome of Foes. The eladrin’s innate spellcasting ability is Intelligence (spell save DC 16). Eladrin Traits. Unofficial Description. Eladrin range from under 5 to over 6 feet tall and have slender builds. When roleplaying an eladrin, you can choose to stay on a particular season. Unlike other elves, who then decided to move on to the Material plane, the eladrin chose to remain in the Feywild and adopt it as their home. 59–82 kg Subraces Llewyrr Elf moon elf sun elf Winterkin Eladrin Trance: Rather than sleep, eladrin enter a meditative state known as trance. Fey Their hair and skin colors changed to reflect their moods, which could each be identified to a particular season of the year. Language(s) Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. Innate Spellcasting. 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