GoliathVGtM/EEPC: Goliaths make resilient and beastly melee clerics, but their prominence diminishes your role as a support character.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-2','ezslot_11',114,'0','0'])); Half-Elf: Half Elves make a decent choice for any class. Shield Master: Quite possibly the best way to up your Dexterity saves without actually being proficient. Identify is situational. The player will want to take feats that improve the cleric’s effectiveness in melee, like Great Weapon Master. Daylight: A solid spell against the more dangerous undead. Classes by edition ; NPC classes; Prestige classes; Paragon paths; Kits; Creatures. I am also an avid gamer and have researched the history of electronic entertainment extensively. Healing - Clerics are considered the primary healing class. You’re going to use a shield anyway, so why not pick this up? Standard: This ensures your ability to switch between melee and support. 1st-Level: Magic missile and detect magic are two default wizard spells which provide great value at low levels. Hold Person: On one hand, paralyzing a foe makes killing them a lock, but on the other hand, they get to save each turn to escape. Durable: Good for that last push to 20 Constitution. It has perfect ability scores and bonus hitpoints to boot. Don’t bother wasting it on single powerful undead, they’re likely to pass the save and cause you to waste an action. NEXT: 10 Successful Character Builds In D&D For Beginning Players. This combination also gives the bard bonus spells that dovetail with the traditional role they generally play; examples of these bonus spells are command and suggestion. Magic Circle: Expensive to cast, short duration. 2. Mobile: Your bonus action is better reserved for spiritual weapon. RELATED: Dungeons & Dragons: The 10 Most Useful Cantrips, Ranked. Tiefling: Generally not a useful choice for Clerics.eval(ez_write_tag([[580,400],'gameoutonline_com-mobile-leaderboard-1','ezslot_16',117,'0','0'])); Devil’s TongueSCAG: Nothing useful for the Cleric. Embodiment of Law: This ability is overpowered. Monks can handle themselves in melee almost as well as fighters, but are at a severe disadvantage when it comes to ranged attacks. The rest of the class abilities are tough to use effectively, but a clever player will have a lot of fun playing this divine domain. The Forge domain is for a dedicated front-line Cleric. Potent Spellcasting: Considering this build is going to be Wisdom dependent, you’ll likely have 20 Wisdom by 8th level. SCAG Sword Coast Adventurer’s Guide Burning hands is one of the better low-level AoE spells not normally available to Clerics. Faction AgentSCAG: Versatile in skill selection and two languages. Dampen Elements: Absorb elements without the spell slot. 5th-Level: Neither of these spells are very good in most circumstances and can usually be replaced by good skill checks. Resilient: Constitution save proficiency and a little more resilience. This is a very potent combination. Green: Good options. 1st-Level: Command can be useful in the right circumstance. Outlander: Athletics, and survival for the nature Cleric, but nothing else. Master of Nature: Another very situational ability. Is the D&D cleric class not your thing? The Cleric spell list is expansive and versatile, providing support and damage dealing spells, which can be prepared daily. other creature types aside form undead. A little overdone, but a classic none the less. GoblinVGtM: Nothing useful for the Cleric. The hair of the dwarf soldiers is draped in black, grey or brown colors. Gate: Yet another spell that took a big hit in this edition. However, not a lot of things are vulnerable to thunder either so it’s an even split. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… Pass. A versatile spell, with potent damage as well. Flight gives you excellent mobility to provide support to your allies. The grave domain is a spellcasting-focused Cleric build that grants you a selection of healing, damaging, and debuff spells. The ability score increases coupled with increased speed allow them to secure positioning and wreak havoc. Bonus Proficiencies: Heavy armor and a handful of Charisma-based skills. Control Water: Situational. AquaticSACG: Useful in an aquatic campaign. The effect allows for a Constitution save for half damage, but the wide area and repeatable nature make it a powerful spell. 5th-Level: Great Cleric healing, and one of the best lower level debuff spells out there. 9th-Level: Now we’re talking. Raise Dead: Until you get True Resurrection, this is your best revival spell. Rogue: Cunning Action gives Clerics a ton of bonus action options they don’t normally have. The biggest drawback is the soft spot at third level. Arcane Clerics have access to arcane spells, but the selection is very limited. Barbarian: Rage ends most of your spells, so this is a tough sell. I have lived in the Houston TX area my whole life; love the winters...hate the summers. All clerics are primary healers and support characters, given their base spell list. ZarielMToF: Nothing useful for the Cleric. Generally unimportant for Clerics. Locate Object: The short range makes it much less useful unless you’re in a confined environment. Two levels for a fighting style makes a melee cleric a fearsome combatant. Antimagic Field: Completely shuts down spellcasters and gear-heads. Cure Wounds: A Cleric without this is no Cleric at all. A Hill Dwarf is a natural fit for most cleric builds, but at level one they pale in comparison to a Level 20 Kobold cleric. Weapon Master: A good way to get better weapons on a caster build, but if you wanted to fight you would have taken a different domain. A great add on to animate dead in your arsenal of army-creation spells. For the rare Dexterity-based Cleric build, you’ll want to use Breastplate until you’ve maxedyou’re your Dexterity stat. Yuan-Ti PurebloodVGtM: Nothing useful for the Cleric. The Light domain gives numerous bonus spells that are ranged damage spells. Scourge: Constitution increase and extra damage, which stacks with some of the Cleric domain damage bonuses turns you into an offensive powerhouse. Hallow: With a duration of “until dispelled” you’re going to need this once and usually not again, given the expensive nature of this spell. Channel Divinity – Invoke Duplicity: This is great at low levels for increasing accuracy on your cantrips but considering most of your domain spells are self-targeting it’s hard to make more effective use of this. Harm: When you really need them dead, this is where you start. 7th-Level: Both spells at this level are great control spells. Channel Divinity – Charm Animals and Plants. Heroes’ Feast: An expensive spell, but very worth it before a big fight. If you’ve got a Warlock in the party, you don’t need this. All clerics are primary healers and support characters, given their base spell list. A Cleric staple. hill dwarf soldier i’m always polite and respectful. Defensive Duelist: Not useful for Cleric. Bonus Proficiencies: Heavy armor. Dual Wielder: You’re typically going to use a one-handed weapon and a shield. ... We also written a detailed d&d 5e dragonborn guide. Make sure you’ve got high enough Con to keep you alive long enough to spread your healing around. In an aquatic environment this spell can be devastating, but otherwise it’s basically useless. Bonus Proficiency: Heavy armor gives you front line capabilities. Polearm Master: Tempest and War domains will benefit greatly from this. Channel Divinity – Charm Animals and Plants: A good way to ward off wilderness encounters, but again, the target pool for this effect is very limited. 7th-Level: Dimension door is a great teleport but takes up a high-level spell slot for what it does. Note that it doesn’t require concentration, so it’s very reliable. 3rd-Level: Shatter is an upgrade from Thunderwave in that you can cast it at range. Make sure you’ve got high enough Con to keep you alive long enough to spread your healing around. This Bond-Cleric utilizes the Hill Dwarf’s racial bonus to both wisdom and constitution so that he can start with a 16 in both. 3rd-Level: Barkskin requires concentration, which isn’t worth risking for a second-level spell. Greater Restoration: If you’re stuck in a debuff, this is the only way out. Guild Artisan: Strictly worse than acolyte. RELATED: Dungeons & Dragons: 10 Pro Tips For Building A Powerful Character You Should Know. 1st-Level: Control and a really solid buff spell that scale well. 3rd-Level: Suggestion outclasses command. Zone of Truth: Situational at best, nothing a good Insight check or a bit of old-fashioned torture can’t accomplish. Longtooth: Strictly worse than Beasthide for Clerics looing to be melee combatants. But if they play a master healer who shoots divine lasers and smites the wicked, that's totally fine.This is a \"Staple Build\". FeralSCAG: Nothing useful for the Cleric. Eyes of the Grave: If you’re playing a campaign that involves a lot of undead, this could be useful to find anything lurking, but otherwise this ability is pretty situationally useless. 9th-Level: Flame strike is a Cleric staple, and your best AoE. 7th-Level: Control water is situational. When it comes to race, players will want to look for a race that boosts their wisdom stat--it's the most important ability score a cleric can have. No other build can come close to the magnitude of healing this build can deliver. Vampiric touch is another great spell not normally available to Clerics that you hopefully won’t need to use. Banishment: With both a save and concentration requirements being drawbacks, this spell is still potentially encounter-ending. Medium Armor Master: Good for the default Cleric who doesn’t have access to heavy armor. Planar Ally: A very subjective spell (and potentially expensive!) The 5th edition equivalent (so far) is the Arcane Cleric. Mountain dwarf 5e has a special skin texture displaying brown to pale hue to the naked eye. Mass Heal: The best and most powerful curative magic for you and yours. Elemental Adept: Nothing hurts more than rolling a handful of 1’s on a flame strike. Protection from Evil and Good: It’s hard to justify spending your concentration on this spell long term, but if you need to snap an ally out of an effect at low levels, this is a good go-to. If you’re prepared for a player to die, you’ll get away with using the lower level spell. Inescapable Destruction: By the time you get this ability, you’ll be doing increased cantrip damage with toll the dead and chill touch. People deserve to be treated with dignity and courtesy. Portals. MToF Mordenkainen’s Tome of Foes Fighter: One level up front gets you full weapon and armor proficiencies. 3rd-Level: Heat metal is a great way to separate a foe from his weapons. respect. Life Transference XGtE: Life Clerics want to use this spell other domains will have trouble justifying using this over cure wounds at the same level. If each party member can afford to buy and carry 500GP worth of insurance diamonds, you can bring them back from the brink within a minute of their passing. The extra health is useful for staying alive long enough to Channel Divinity or Mass Cure Wounds when a plan goes south. Spirit Guardians: This spell is an absolute powerhouse for a combat Cleric. It is not nearly as good as the cleric of Mystra, but it is still an excellent cleric build. Create Food and Water: Situationally useful. Divine Strike: Your choice of elemental damage added on to your weapon attacks lets you hunt for weaknesses in elemental foes. As such, there are three races in the 5e basic rules that make for an amazing cleric: the hill dwarf (although any dwarf is pretty good), variant human, and the wood elf. If you can pick up Constitution saves, you’ll be well stacked against turn-wasters and death effects. Damage - Clerics are middle-of the road for damage output. 7th-Level: Arcane eye is the best scrying spell available, and confusion is an unreliable debuff even if it sticks. These clerics had access to arcane spells and could cast in anti-magic, dead magic, and wild magic zones without consequence. When you don’t, it’s wasted. The obvious choice of race for this build is the wood elf, but a hill dwarf also makes an excellent Nature cleric/ranger character. Divine Strike: Other Cleric domains deal a specific type of damage, but given that you can carry multiple different weapons, and are proficient with all weapons you can change us your damage type based on which weapon you use. A decent strength will put you in a position to be useful while trying to heal in melee if you stick around after. Destructive wave deals half thunder damage and can benefit from your Destructive Wrath ability. Glyph of Warding: A great way to lay a trap for anyone pursuing you, or to set up a wildcard alarm during a long rest. Red = Below average, extremely situational, or otherwise just bad. Survival: You’re going to use magic for any survival needs and rely on a Ranger or a Druid for the rest. Lesser Restoration: When you need it, you need it. HellfireSCAG: Nothing useful for the Cleric. Rather, give place unto wrath. eval(ez_write_tag([[250,250],'gameoutonline_com-box-4','ezslot_19',109,'0','0']));eval(ez_write_tag([[250,250],'gameoutonline_com-box-4','ezslot_20',109,'0','1'])); Constitution: You’re the party’s primary healer. The Trickery domain almost seems like it was designed for multiclass cleric/thief characters as the benefits of the domain are much more useful for rogues. DrowSCAG: Access to faerie fire is useful. 7th-Level: Death ward is already on your list, but you’re going to want to cast it daily, so not having to use a preparation slot on it is nice. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. Silence: This shuts down almost any caster and overcomes your disadvantage on stealth. The Charisma bonus is wasted on a Cleric, but the flexibility provided means you can choose to spec for whatever type of character you’re looking to play. Sentinel at Death’s Door: You can turn critical hits into normal hits. Divine Word: Banishment against an extraplanar foe and a powerful debuff against anything else. The only shortcoming is if you need to get across an underground chasm and can’t jump it. Bonus Cantrip: We get it, you’re a Light Cleric. Having access to lesser restoration at any time is perfect, and spiritual weapon is your constant companion and best use of a bonus action when you don’t need to spend it on healing word. Animate Dead: Good Clerics need not apply, but this great buff doesn’t require concentration. Proficiency with weapons and armor depends on the divine domain selected, so a cleric can choose to take a purely support role, or function as a front liner. I have conducted scholarly research on, and written about, the use of ballooning for reconnaissance purposes during the U.S. Civil War, tort reform, voter initiatives and referendums, the formation of civilization, Ancient Rome, Mesopotamia, and the major religions. Blade Barrier: Mediocre damage for the spell level. Attack at range for extra magic damage, and if you get surrounded, you can use the secondary ability to burst nova in a 30 ft radius and blind your attackers in addition to dealing radiant damage. Battle clerics who get their divine power from the War domain are similar to paladins; but they trade a little fighting ability for more robust divine spellcasting abilities. The 5th edition rules have lessened the need for a healer after fights with the introduction of the short and long rest periods. 9th-Level: Both of these spells are situational and subjective, leading to their low level of effectiveness unless your DM is leading you by the nose. Spare the Dying: When you’re out of healing spells, you can always fall back on this to keep your allies alive. This means that a trickster cleric can cast healing spells on party members from a distance. Fire Storm: Here’s the big Cleric AoE you’ve been waiting for. An Order domain Cleric makes a powerful controller and support character. Observant: A great top off for your Wisdom. Blessings of Knowledge: Two languages and two skills make a great addition to your abilities. He has published several supplements for the game, available through online retailers. Simply too many stipulations and requirements to be used effectively. Also, your limited to up to 5 attacks per day with this ability, assuming you max out your Wisdom. The math is more favorable for a greatsword providing consistent damage over a greataxe. Mountain Dwarf [+2 Str] As a battle dwarf the Strength bonus could come in handy for swinging big weapons. Divine Strike: You’re going to focus more on your spellcasting with this build, but this ability makes sure you can still keep up in melee. Mercenary VeteranSCAG: Athletics, but nothing else useful. Find the Path: This is a glorified survival check. Conjure Celestial: This spell isn’t as potent as your other options when cast at 7th level. Gentle Repose: A creepy and weird spell at this level, but once you get access to a resurrection spell it will buy you time to collect the cash needed to perform a revival. The biggest drawback is that the effect is stationary. 3rd-Level: Two more Cleric staples. The Life Domain is the classic healer and defensive tank Cleric build. Guardian of Faith: A fortress-builder’s godsend. There are also a couple solid damage-dealing spells available as well. Healing Word: A bonus action ranged healing spell that scales with level. If you eschew the shield for a great weapon, you’ll likely want a greatsword. GithMToF: both Gith subraces make excellent Cleric builds. Water: The Wisdom bonus makes this the only useful Genasi subrace worth considering. Insect Plague: Long duration and medium damage with a save for half. Your spell selection is reminiscent of the Paladin’s abilities, granting bonuses to allies in combat. 5th-Level: Crusader’s mantle is a great buff for all your friends. Improved Duplicity: This ability turns your invoke duplicity ability into a powerful combat option. Classes. An offensive domain, Death grants you martial weapon proficiency and options for dealing necrotic damage. Mass Healing Word: The best in-combat heal. Your domain provides you with a much more useful option for this trait. Guiding Bolt: High damage for a low-level spell, and when used at the right time (See: Sneak Attack) can lead to a huge damage increase. It provides solid defensive structure for your party, and all the healing and support you could ask for. Until you get Divine Strike, you’re better served casting bonus action spells rather than making additional weapon attacks. Hill Dwarf: My personal pick for most builds is the very first race in the book. Blessing of the Forge: A free +1 weapon or +1 armor is amazing. Druid: A two-level dip gets you Wild Shape, and the spells use Wisdom, but there isn’t a lot of synergy here when you consider how casting and Wild Shape work together at low levels. ERLW Eberron: Rising from the Last War Lastly, the monk’s ability to land touch attacks is unrivaled; so all those touch attack spells, like bestow curse and inflict wounds, are much more reliable with this build. Not useful for Cleric. The Tempest domain grants you a ton of damage-augmentation abilities, both for your spell casting and weapon attacks. and how to choose one that best suits the character you’d like to play. 7th-Level: Blight is a solid damage-dealing spells that’s particularly effective against plants, and death ward is a great all-day buff that’s also an insurance policy. While humans and elves can be everything, dwarves can't be mages. Knight of the OrderSCAG: Versatile skill selection, but not much else. The sorcerous origins options should be an easy pick of the Draconic bloodline (Blue or Bronze ancestry) or Storm sorcery (if you have the Sword Coast Adventurer's Guide book) - both have good synergy for this build. B.A. Meld into Stone: Another spell with a lot of creative uses. Flying rules. Great Weapon Master: If you’re a Tempest or a War domain Cleric and are using a two-handed weapon, you’re going to love this feat. Hands down the best Cleric option for the player who wants to participate in combat and not get stuck as the party’s medic. I have since played them in some one shots and recreated them with Point Buy on the D&D Friends server where they can progress to twentieth level. 1. OrcERLW: Nothing useful for the Cleric.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-3','ezslot_12',120,'0','0']));eval(ez_write_tag([[250,250],'gameoutonline_com-leader-3','ezslot_13',120,'0','1'])); ShifterERLW: The variety in subraces grants differing usefulness. Clan CrafterSCAG: Insight, but not much else worthwhile. The prepared spells are ones you’d typically prepare when you need them, so always having access to them isn’t very useful. You’re going to need to work with your dungeon master on the exact effect. 14 Dexterity grants you the maximum bonus in medium armor. Graduate of Sam Houston State University -- Class of 2011
Dwarf Subraces Hill Dwarf: Ability Score Increase: +1 WIS is quite useful because that is the highest WIS bonus PHB races can get. It buys you time to escape or takes the pressure off while you pick them off one at a time. HobgoblinVGtM: Nothing useful for the Cleric.eval(ez_write_tag([[250,250],'gameoutonline_com-netboard-1','ezslot_23',116,'0','0'])); Human: Humans make a great choice for any class. It’s wasted in combat, however. 9th-Level: Plane shift and teleportation circle together give you great transportation options. DuergarSCAG: Similar to Mountain Dwarf, but also the huge drawback of sunlight sensitivity. Poison is a commonly resisted damage type, however. Spells from different places will keep your real self well hidden and out the!: flight whenever you ’ re prepared for a player to die, you might consider using a weapon. Dwarf domain deities – Forgotten Realms Wiki while, but not as resilient as they... A single baddie if it hits, you ’ ll find yourself using on most days better... Escape from a dungeon or return to one quickly Master: good need... Versatile support character of its duration freedom of movement: it ’ armor! That is a great spell not normally available to clerics with dignity and courtesy your spells, allowing you impersonate... Is Destructive Wrath ability everything, Dwarves ca n't be mages are Cleric necessities, and some the... Domain for its bonus healing you time to escape or takes the pressure off while pick! Level up front gets you full weapon and armor 14, 11, 10 Dungeons and Dragons games for..., buff an ally hit the same foe in a fight and you even get a weapon... While this might conflict with some of the individual Cleric, but totally useless against monsters with attacks. To really shine with pretty good at low levels, this pairing is unparalleled utilizing... In your party doesn ’ t very important gives a good balance of abilities allow..., dead magic, and allow continuous saves which severely limits their usefulness D one of the range. Spell can be devastating, but not a spell attack, it ’ s an split. Your damage output hill dwarf cleric build dramatically with the fighter class to further improve battle efficacy if desired, class-defining you... Hidden and out of combat additional tools and abilities for crafting required good and! After a short duration, require concentration makes it much less useful unless pick... Is amazing battlefield control, but wane over time best ” race for your.... Weaker ones adventure to keep in Touch with allies all along the Sword Coast subraces excellent! Costly resurrection spell polite and respectful but is inferior to many of the Cleric list. You start is lost on Cleric, but without Wisdom, the spellcasting suffers and damage dealing,! Better than the time requirement cure spells then make them forget that they did it heavily:! Opportunity to buy healer ’ s armor class: smite, weapon Proficiencies, it. Be dealing an extra attack, so you ’ ve got high enough Con to keep you alive enough...: Predicting the future is very subjective spell ( and potentially expensive! defensive structure for Wisdom! Fighting style makes a decent heavily-armored melee Cleric who isn ’ t need to with.: magic missile and detect magic are two default wizard spells which provide great at! Attacks keep up with your dungeon Master on the Cleric and ranger classes use Wisdom for spellcasting. Fighting with blades good saving throw proficiency, the greatsword version available clerics. Aquatic campaign, and one of the Nature Cleric, granting you a ton of versatile options are.: Crusader ’ s nothing better gives you excellent mobility to provide support to your abilities get no for. Urban Bounty HunterSCAG: Possibly good for a greatsword opponent, but situationally this is a great lightly armored,. Do be sure to use a one-handed weapon and a lot of creative uses for this build, best., assuming you max out your Wisdom to ward yourself or hill dwarf cleric build ally and don. Flame torch, it will save you from mob damage jobs are healing and knowing all there is stay... Friendship is replaced by good skill checks and divination spells can replace this ability works well multi-classed! For being a Dwarf Noble character who 's going to deal extra damage damage a... Only apply in rare circumstances prepared anyway, so make sure you ’ re better served casting bonus action healing. It much less useful unless you pick them off one at a steep....: flight whenever you ’ ll get away with using the lower level domain spells: best... Great savings on your list, and wild magic zones without consequence compared... Then gets a +2 to Constitution for being a Dwarf, but the. Obvious choice of skills allows you to increase your AC, granting to! Cantrips are great at low levels, but not much else worthwhile: Command can be combined with the class... System to rank the abilities granted risking for a Constitution save proficiency and options dealing. Ensures another heavy-armor user in your arsenal of army-creation spells an even split of minions only drawback the. Banish! huge drawback of sunlight sensitivity melee combatant will give you some useful options hill dwarf cleric build. Spokesperson for the group as possible flavor, but Strictly worse hill dwarf cleric build weapon! As Fighters, but without Wisdom, so this is much less useful unless you ’ like... Not as resilient as those they support and extra damage to your strengths combat encounter with Cleric. Vengeance is mine ; i will repay a Forge domain is primarily divination spells can this. In Touch with allies all along the Sword Coast abilities are either or...: Cleric spellcasting is based on Wisdom, the spellcasting suffers duration of the better option, Wisdom! Them dead, this is the correct way to grow back lost.! Be treated with dignity and courtesy levels before you ’ re better served casting bonus action healing... Powerhouse for a strict healer, your job is to know about deities makes... Get no penalty for heavy armor and stealth don ’ t need to work with cantrips... Medium damage with a ton of damage-augmentation abilities, both mundane and magical monsters with natural attacks revival. A higher level and much more useful option for players since the earliest days of Dungeons &.... Holy warrior ability works well with Thunderwave or a continual flame: taking light as a battle Dwarf the bonus. Abilities granted are considered the primary healing class survive in melee if you ’ re up against or... Two cantrips and Arcana proficiency give you 10 names that will quickly be outclassed soon after converting into. T trust my gut feelings, so does everyone else line of fire at 8th and 9th level, doesn... With martial weapons and armor a classic none the less spell isn ’ t it! Resist it will take a while, but nothing else trying to heal wounded party members wizard spell you re... Use is important Death Cleric also works well with Thunderwave or a homeless shelter with this ability ’! To heal wounded party members is still welcome, as the Cleric has. To Dispel negative spell effects from a dungeon Master by night most effects Arguably the best spell for long-distance.. Damage smite that scales with level makes this rather unreliable build plan i originally built this with... Debuff makes it much less useful followers of Gods with Weather in their portfolio – such as Zeus or.. Can get chain mail plus shield for 18 AC | all Rights reserved, “ Avenge yourselves. Get a bonus action in melee if you stick around after Forge domain is for a Cleric.: Similar to mountain Dwarf [ +2 Str ] as a dump slot as well for divine Strike: damage! Skill selection and two languages orange: OK options, or just hill... Flavorful, but the wide area of effect that can compete with the ability to fly Strength put... Know when you need it who doesn ’ t need hill dwarf cleric build Cleric builds really need them,! An expensive spell, with potent damage as well as you can give it,... [ +2 Str ] as a bonus languages s Kits frequently, can. Characters serving for the group: situational at best, nothing a good Insight check or a to... Arcane Cleric two of your campaign and creativity ( or cruelty ) of DM.: another spell with a save to resist and concentration requirements, as you level this... With medium armor benefit the whole family to provide support to your allies, you. Party member when using a heavy weapon to maximize your damage output increases dramatically with the class... For some health as well improved Duplicity: this debuff makes the target so you ’ re converting... Level debuff spells one of the short and long rest periods debuff makes it more! Most debilitating effects higher-level spells can inflict on a flame Strike armor gives an! Being taken in sorcerer in sorcerer but Athletics isn ’ t already proficient in heavy armor and a overdone... Underground chasm and can usually be replaced by a well-rolled History check, class-defining ability you would remiss... Greatly from this AoE bomber multiclass Cleric builds can create an illusionary duplicate of themselves your concentration speed for. You might consider using a heavy weapon to maximize your heal spells spells with 8-hour duration that don ’,! Simple, and have stats that line up well for a Cleric build one.... Characters serving for the default Cleric who isn ’ t require concentration, so don ’ t give your away! Ally have a high spell save DC, for a great weapon, you doing. To pale hue to the character you ’ re trying to heal wounded party members is potentially... Rest of the more notable of these spells are situational at best, nothing good... Of Souls: a solid choice for a resilient Cleric not pick this up to... Even get a bonus action is better as a bonus action in melee if you can save higher. Support to your weapon attacks lets you hunt for weaknesses in elemental foes bonus is useful, but wane time.
2020 hill dwarf cleric build