When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Druid spells are oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. It's part of the player's handbook, not the basic rules. man the circle of spores on lvl 20 is crazy! also, with the guiding bolt star map feature... this page says its charges = your WIS proficiency bonus. When you transform, you assume the beast’s hit points and Hit Dice. NEXT: Diablo 3 Failed Because Of The Real Money Auction House. You can make a druid quickly by following these suggestions. The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one. I only see some tweaks, like the damage when you cann the spirit was reduced, but it got more flying speed, the teleport range was halfed but now it can use it every turn, which in my eyes is a big plus, and you can controle who activates your healing flame... Ok, Capstone changed, but honesty, since this druid looks more like a caster to me anyway, id say you would rarely get much out of the boom the UA version made, and I actually prefere a real healing effect over temp HP. Druids of the Circle of the Moon are formidable protectors of the wilds. Your mystical connection to the land infuses you with the ability to cast certain spells. Two typos: Detect Magic is concentration, and the Mobile feat is useless when wild shaped, since you replace your movement speed(s). Anyone else preferably any administration? Their order meet beneath the full moon to discuss dire developments to nature. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Unicorn Spirit. Druid Circle. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe. A class-based around fire should the quintessential fire spells. You automatically revert if you fall unconscious, drop to 0 hit points, or die. How you choose to play can shift radically depending on which Circle your druid chooses to enter. RELATED: 10 Ways To Make An Overpowered Rogue In Dungeons and Dragons. Using a charge of Wild Shape can fuel Symbiotic Entity, rather than turn you into a creature. You can shape nature’s divine essence to do your bidding. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. Druid Spells by Name Druid Spells by Level As a druid, you gain the following Class Features. At levels 3, 5, 7, and 9, you gain access to circle spells connected to the season you became a druid. D&D 5th Edition Compendium. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Druids of the Circle of the Moon are formidable protectors of the wilds. why on earth did you take circle of wildfire. Hit Dice: 1d8 per druid levelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st, Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spearsTools: Herbalism kitSaving Throws: Intelligence, WisdomSkills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. You can speak the language and use it to leave hidden messages. These druids seek to fill the world with dreamy wonder. In the Dungeons & Dragons 5E Player’s Handbook two major druid circles are listed: the Circle of the Land and the Circle of the Moon. The four elements that make up a world—air, earth, fire, and water—must remain in equilibrium. Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead. You then revert to your normal form unless you expend another use of this feature. Circle of Moon druids are amazing at lower levels, decent at higher ones, but once you have infinite wild shapes, the class is broken. The removal of the firebolt cantrip and the fireball spell is a huge nerf to not only the subclass mechanically but also RP wise in my opinion. Blue: Fantastic options, often essential to the function of your character. Second, choose the hermit background. At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. For healing, casting a spell that uses a spell slot that restores hit points to any creature inside or outside the aura results in each creature of your choice in the aura also regaining hit points equal to your druid level. Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest. A 5e Druid Circle (Profits from this product will go to Trussel Trust Food Relief Charity) The harvest is a time of plenty and celebration in most communities.